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(3 edits)

Yes, as I was working through the Dungeon Bestiary, and was making dedicated monsters vs just the random tables in the core rules, I realized that having a specific Scar stat for when players have a topple - and then recover, made a lot of sense. I should note that it is a permanent scar for the rest of their lives, as well as the permanent Doom Die that they will have.

I think it adds to the flavor to both the monster and character, and is one less thing that the Doomsayer needs to worry about.

I am always hesitant to add extra rules to the minimalist game, but this seemed like a win-win.

What do you think?