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The story doesn't make much sense. The game doesn't explain or even hint at whatever the reason was that he killed his girl. It doesn't explain what he agreed to do for the "boss", nor does it explain why they wanted only her arm, but left the rest of the body to rot. It also makes very little sense why they would then send the cops after him at the end of it. There are just too many plot holes and too many things unanswered that you're expecting the player to accept without questions. It also relies on the player accepting the magical pill gimmick which are able to, somehow, make him see the dead girl as a robot; it's just not even remotely believable.

It's not horrible by the standards of a first game, but I am annoyed that there are so many slobbering all over you in the comments and telling you how great the game was without pointing out how utterly senseless the story is and I personally don't believe that people grow when all they hear from others is that they are great and have no flaws. A person needs to first learn what their flaws are to know what they need to do to become better and an artist needs to know which areas of their craft are the weakest if they are ever to make a masterpiece. 

It looked good and had a good vibe, but the narrative is where you are showing that you are weakest.

Thank you for the detailed critique. Since this was a short experience, I focused heavily on the atmosphere and intentionally left the deep lore ambiguous. However, I completely understand why it feels like missing pieces to players who invest in the narrative.

The best part about your review was the plot holes you listed (the Boss, the missing arm, the origin of the pills, the motive,...) are exactly the points I am expanding on in the upcoming Prequel. 

I appreciate you not just hyping up the game and actually pointing out the narrative. It helps me grow alot, with or without any critiques, I did take notes every weak "points" myself. Once again, truly thanks.