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(+2)

One handed platformer is genius. Very pretty and fun! The sound design wasn't for me but the polish made it worth it. I wish that the merging had more of an effect on sprite design and platforming feel, so that the fusion element would be more than the checkpoint system. Some of the character writing could also be punched up to harmonize with the animation chosen for each character. Overall it has a strong, tight feel and a sense of delightful polish

(+1)

Thanks a lot! I'm glad you liked the way I designed the control scheme to be playable with just one hand, just in case the player wants to have the other hand free to do something else (like grab a coffee, draw a map for the cave, or something innocent like that).

I think the sound design could use some work too. I like the idea of having "8-bit sounds", as I think it goes well with the aesthetics. But it still needs music, maybe some ambient sounds.

The initial idea was to have a more in-depth fusing mechanic, allowing the player to fuse with different characters to gain their abilities, but we ran out of time, so only the checkpoints were implemented. But we want to start adding all that for future versions! Our idea is to start with a Trent-Marilulu fusion (Trent is the mouse). In this state, the player should be able to access places only a small creature could get into, or maybe even go through bar doors.

Thanks for playing and for the feedback!!!