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Loved it! The theme and the artwork works together well to create a fun interesting style while the strength of the flipper really turn the game on it's head. I enjoyed the variation in gameplay. With lows of the remote move the horse and the highs of the flipper launching you across the map.

The one handed remote is truely inspired. 

I'm really interested in how you managed the horse animation and rigidbody. It feels like procedural animations.

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It is quite simple actually, and I was surprised that it works so well. Because works similar to a car and I attached two points per wheel, where the cosmetic legs attach. Then I put collisions onon the two points as well. Aside from the Head and Tail that is basically it. There is also more about the Horse turning when its not touching the ground and lowering its body before a jump, but thats all just additions.

Oh that's very interesting! Did you use like a pin joint or was it more about collision detection and adding forces? Thanks for replying!

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All Pin Joints! The Hardest part were the cosmetic legs, which were made with skeleton and bones. This helped me:  youtube.com/watch?v=7bSJtARnJ_U

aww Thank you!