I did not understand what gave me the x1.5 modifier, but thought that it might be building in lenghts.. So I build a long tube, but only got to x3.0. Now I'm thinking it has to do with the amount of completely upgraded cells? Maybe I skipped dialog in the beginning haha. I also did not understand how other players can have this many flower fields, as mine always instantly got infected by birds and I had to paya lot to turn them back to flowers. That made me just upgrade all to concrete which is not as fun. Game structurally is very cleanly made though.
Tom
Creator of
Recent community posts
The Art, Animations, Audio and overall cleanness of the game is professional level. The way you used the calender and clock instead of classic UI is perfect The Gameplay was kind of too much for me though. I have had the same problem with another catch the thief game in this jam, but I lose concentration.. idk might just be me. Maybe a counter of how many thief are left in the day would be more rewarding to work with than just a time counter? Would be less realistic though.
It was a pleasant surprise, when a new minigame popped up, and it kept me playing till the end. But this game desperately needs sound, maybe you just didn't have time. I liked the first minigame more than the fishing minigame from stardew valley that everyone uses. The Credit Card Minigame made me lose most of my progress, when switching arrow, because I was spamming the button so fast..
I gave you a great rating, because I actually enjoyed the game a lot and I think that the concept is creative! The way the difficulty progresses each level is also very good and I felt like I had a good challenge at the end. The only criticism I have is that the crying baby game over sound go kind of annoying. The Music sounds very professional and I felt like it could play in an actual Cafe, but for some reason it did not fit very well to the game for some reason. Maybe I'm just used to more crappy music or something.. idk. Very cool overall!
Wow, such a professional game look and feel and UI. The Gameplay is also leans into cozy for me. To just enjoy the music and collect ressources a bit.The Gameplay works well, but I dont knowany other way to win other than stay at a long range and shoot from far, as the enemys can't hit me there. Then there is not really a need for upgrading. Also robbing the towns and then depending on them to fix the ship and upgrade is weird. You don't feel the repercussions of raiding them. But that are just details, theverall game is so good.
Quite cool! Reminds me of Smashy Road back in the day! I would have be able to see the police cars behind the building, because I crashed into them without being able to see them. Maybe they could have had the circle around them as well where you can see them through. Or maybe its not that important to have the skyscrapers that tall.

My Crew is too tuff! But this game was unironically very entertaining. My Buddy had a different tactic to mine, as I only took 1-2 Rats on a heist and he took most of them. He completed the game a lot faster than me. Some of the game seems to just be chance and no real tactic or carefull reading, but I still enjoyed it a lot.
I really enjoyed playing your game! Reminded me of Bloons TD in the slightest. I realy like your cover and tutorial artstyle, I wish you had made the game look like that by making the grass a one color texture. I would have personally liked that I think. The Ant paths being drawn on the ground is also cool.
Cool! This was actually very enjoyable. You choice to jump two blocks at first and then be able to chose between left or right makes fast gameplay possible, but for some reason I kept trying to move one block and then two into another direction (in my head . This made it kind of frustrating to try and move quickly to me, as I keptselecting into a wall or get set somewhere else. I would not know how to fix it anyways.. Its so cool that you put in tje efford to make lots of levels. Thats rare for game jams. Even ifits easier fora simple game like this.
The way the horse gets disgusted when hitting the foul blue berries is hillarious! But the dishes are not that that intuitive to make.. Maybe when dragging an ingredient over the individual cooking utensils, the finished recipe could already be shown? That way you dont waste your time with cooking the wrong dish. The rest was very cool. And the horse whistled the tune when balancing the pot that one time I think. That was nice as well.
It is quite simple actually, and I was surprised that it works so well. Because works similar to a car and I attached two points per wheel, where the cosmetic legs attach. Then I put collisions onon the two points as well. Aside from the Head and Tail that is basically it. There is also more about the Horse turning when its not touching the ground and lowering its body before a jump, but thats all just additions.
The music is fire, really had fun timing the button presses to the beat. Maybe the game would be even more intuitive if there was a slight checker board in the background, like something to gaige the distance to the next platform better. But that was only a minor issue. Maybe its just because iam very used to the checker board being there idk. Otherwise very fun, would have liked to play more!









