Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The idea is interesting, but I could not get this to actually play.


After I clicked "run game", I had Sapi read the instructions, I'm then told to click the screen and hit y to continue.


No matter how I simulated left clicks on the screen with NVDA, nothing more happened at all.

I dug out my mouse from the back of a draw, plugged it in and clicked away with the button, but was obviously not clicking the right part of the screen!


Rule one of designing an audiogame!

Please make sure it can be played with screen reading software.

(1 edit)

Thanks so much for the detailed feedback — I really appreciate you taking the time to test it. You’re absolutely right about accessibility. An audio game especially shouldn’t rely on mouse interaction. I’ll keep that in mind as I improve the project going forward.

The reason the game requires a left click first is because the game window needs to register keyboard focus before it can receive input. If it doesn’t have focus, the key presses won’t be detected. I’ll look into ways to handle focus more smoothly so this isn’t necessary in future versions.