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I don't think there's much I can really say that hasn't already been said, but I'm going to say it anyway. Obviously, the art is really good! The style, the animations, and all the VFX as well. I'm extremely impressed that your artist was able to draw SO much and do all the animations and such. I usually consider myself to be pretty fast when it comes to making art, but I'm not sure even I could do all this in a week. The colors all work very well together in a way that not only looks really nice, but also doesn't make it too difficult to distinguish between things. Also, all the character designs are very well done and pleasing to look at. 

The fighting and movement felt very good and wasn't too difficult. Although I do wish the dash let you move farther. That could just be my preference though. Boss fights were also fun and not too difficult. I also really liked how the two bosses had different patterns from each other. 

I'm not as experienced regarding audio, but it all sounded really good to me! This music fit well with the overall tone of the game.

I think the weakest point of this entry would be the story/dialogue. I would've loved to see a little bit more regarding it. For example, some intro dialogue to set the scene and tone, and maybe a little end sequence showing Holly getting her TV back and reflecting or something. However, this game is already great as it is and I understand that writing a fleshed out story and integrating it seamlessly into a game that isn't a VN can be difficult.

Overall, this entry was extremely polished and I loved all the little details from the death screen, to the animated title screen, to all the little SFX. And I'm sure there're some extra little details I mixed. Great job on your entry!! This is honestly 4-5 stars all around.

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Thanks! I wanted to do a bit more story but there was no time lol also I didn't do most of the animation's, Win did that in krita :0 using a mouse too :0!! Very amazing stuff from our lead and only programmer lol 

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Still very impressive! :D

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Hi, thanks for the detailed feedback! If you’re curious about the animation process, it was a combined effort between our artist (@Hypercandychan) and myself. She did a great job establishing the visual style and creating the base character actions. I helped guide how the animations would function in-game and enhanced them to make the movement feel more fluid and responsive.

To save time during the jam, I used a few “shortcut” techniques, such as duplicating frames and primarily adjusting the major body parts rather than redrawing everything from the sprite sheets. Much of the process was guided by the "12 Principles of Animation", especially squash and stretch, anticipation, and careful frame timing.

Thanks again for the thoughtful review!

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Cool! Maybe I should try that sometime with my own games :D