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I'll strictly talk about gameplay since the long light novel-esque title already tells you the entire story (?). The idea is perfectly fine but the basic attack combo rarely took off since by spamming the attack button it would just perform the first attack. I'm not sure why but the attack itself more often than not did not connect precisely with the enemy: maybe the hitbox was too small? I liked the sfx of the special attacks and i think i found a bug for which a circle of damage permanently stayed with me killing everything on touch. If i were to give advice i would say: maybe give a death animation to the enemies instead of making them disappear and maybe do not let the player spam attacks and special attacks as freely or the entire difficutly will turn into a joke (especially with spamming special attacks). Keep it up and give our game some feedbacks if you have time!

Thank you for the feedback! The web version has visual bugs (also mentioned on the submission page), the hitbox isn't small it is just that the damage is dealt during the animation frames so spamming quickly will trigger the animation sequence again without dealing damage. I understand that right now we can spam special attacks and beat the game easily, that is what we were aiming for when we made it this way. We wanted the player to beat the game easily, some people like challenges but most people want to beat the game in about 5 minutes and move on to try some other games (since it is a jam game). Thank you for playing and sharing your thoughts!

You are welcome! Also i played the windows version so no visual bugs for me!