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(+1)

I was confused about the meta upgrades at first and how they work considering they also show up as roguelike upgrades during a run. I think having the meta progression simply unlock them for all runs diminishes the roguelike feel for the game and you might be better off making the two separate. That said, the game itself is really well made for a week. Great level of polish considering you made so much of the game from scratch. Really impressive and quite fun game!

Thanks for the feedback, glad you enjoyed the game! 💚

The meta-upgrade system is still something we're experimenting with.