Honestly mate I loved playing it and see so much potential, it's even inspired me to make my own combat platformer to test out what I'm saying. I'd say add "creating moments" to your goals, such as when the enemies drop down around the player creating that panic. It's fairly easy to do when you have the systems already working and it sticks with players (this is due to psychology which I won't go into but it's super easy to do). best of luck with your next projects, I'll defo be playing them <3