Thank you so much for taking the time to make a full video review! Yeah, I scrambled towards the end to get the existing systems working, but didn't put enough time into making the level design itself complement the gameplay and reflect the title/ theme of the game. I appreciate your ideas on the platforms and having enemies dropping on both sides (as you pointed out, they mostly spawn on one side of the player, not really giving the panic of being surrounded which would help with game feel). Heck, even the two base enemies are using the same scripts to move and interact, just changing visuals and basic stats such as max_health, defense, move_speed, and attack_power (as well as a bunch more that aren't implemented exist in the game code as I was running out of time to implement more).
I think what I've learned most from these projects is that I'm getting more confident in the systems and mechanics and now can work on getting theming, game-feel, combining mechanics, and level/world-building down. I have my next learning goals XD
Thanks again for playing and reviewing the game!