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Thank you so much for taking the time to make a full video review! Yeah, I scrambled towards the end to get the existing systems working, but didn't put enough time into making the level design  itself complement the gameplay and reflect the title/ theme of the game. I appreciate your ideas on the platforms and having enemies dropping on both sides (as you pointed out, they mostly spawn on one side of the player, not really giving the  panic of being surrounded which would help with game feel).  Heck, even the two base enemies are using the same scripts to move and interact, just changing visuals and basic stats such as max_health, defense, move_speed, and attack_power (as well as a bunch more that aren't implemented exist in the game code    as I was running out of time to implement more). 

I think what I've learned most from these projects is that I'm getting more confident in the systems and mechanics and now   can work    on getting theming, game-feel, combining mechanics, and level/world-building   down. I have my next learning goals XD

Thanks again for playing and reviewing the game!

Honestly mate I loved playing it and see so much potential, it's even inspired me to make my own combat platformer to test out what I'm saying. I'd say add "creating moments" to your goals, such as when the enemies drop down around the player creating that panic. It's fairly easy to do when you have the systems already working and it sticks with players (this is due to psychology which I won't go into but it's super easy to do). best of luck with your next projects, I'll defo be playing them <3