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Im gonna try to import the model in blender and reexport it as a .glb for now, if I dont come back here I guess the next reader can consider it as the best solution lol

besides, dope asset, awesome texturing and animations, the bounds is not really a problem that affects the asset, its just a developer experience problem some may have inside godot

(+1)

I've already updated the folder with glb 2.0 if you'd like to download it, and thank you very much for your kind words and sorry for this problem.