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imaginais

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A member registered 95 days ago · View creator page →

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(3 edits)

Hi, sorry again for this issue. I've already uploaded the new FBX file with the animations separately for you to download 

Ah, right, I knew I was forgetting something. Thank you so much! I'll try to do it with timestamps now and I'll let you know here when it's ready. And sorry about that.

I've already updated the folder with glb 2.0 if you'd like to download it, and thank you very much for your kind words and sorry for this problem.

The issue doesn’t seem to be Blender, because the model is at scale 1,1,1 and when I test the exact same FBX file in another game engine, it works correctly. So the file itself isn’t broken.

The problem is more related to how Godot handles FBX files internally. FBX is a proprietary format and different engines interpret its unit scale and transform data differently. Unity, for example, automatically compensates for the internal unit scaling (usually applying a hidden 0.01 factor), which is why it looks correct there. Godot, on the other hand, tends to import the raw scale data as-is, which can cause models to appear much bigger or smaller even if everything is correct in Blender.

So it’s not really a Blender issue  it’s more about how Godot interprets FBX files.

If you want to keep using FBX in Godot, we could try:

  • Making sure all transforms are applied before export

  • Verifying Unit Scale is set to 1.0

  • Enabling “Apply Transform” when exporting

  • Adjusting the Import Scale inside Godot and reimporting

However, from what I researched, Godot is actually designed to work best with glTF 2.0 (.glb). It’s the officially recommended format and avoids most of these unit conversion and scaling inconsistencies.

Since there was a recent update and I exported a glTF 2.0 version, that one should behave correctly in Godot.

Sorry for the inconvenience, and thank you very much for pointing it out 

And if anything weird happens or you notice something unusual, just let me know  I really appreciate it a lot 

Sure, I’d love that! If you want, we could talk about it more in depth on Discord. I’ll leave my username here in case that works for you: dryh_

Thank you so much, enjoy it, and more things are coming soon!

Wow, thank you so much for your kind words. I try my best and I would really love to be in the credits. Thank you so much, I'll play it when it comes out.

(1 edit)

Thanks a lot, I’m really glad you like it! 
You’re free to use this asset in personal and commercial projects, including games. Redistribution or reselling of the asset by itself is not allowed. Credit is not required, but always appreciated if you choose to give it. If you’d like to support my work, donations are always welcome  thank you so much!

Hi! Yes, I do commissions 

If you’d like, we can talk more in depth on Discord. You can add me there  my username is dryh_  and we can discuss prices, how many models you need, and the animations as well.

(1 edit)

Thanks bro and Yes, of course! I do commissions  Would you like to talk on Discord so we can go into more detail about the model and how many animations you’d like me to make? That way I can give you an accurate total price.

My Discord username is dryh_  feel free to add me as a friend and we’ll go all in :)

enjoy :)

To be honest, I’m still fairly new to commissions. If that’s okay with you, we could talk on Discord and go over the details or any information you’d like, just so we’re both on the same page. My Discord username is dryh_ Let me know if that works for you!

For a PS2-style humanoid/creature boss, including rigging and 5–6 animations, I usually work with a fixed price of $15 USD.

This includes the full character, textures, rig, and animations.

That said, I’m open to adjusting the price depending on your budget  feel free to let me know how much you’d be comfortable paying, and we can see what works  :)

If you have any references or examples, you can share them too!

enjoy :)

Yes, I do commissions 
If you’re interested, let me know what kind of character you’d like me to make (style, references, etc.) and the budget you have in mind. Even if it’s something small, we can take a look and I’ll let you know if it’s possible.

I hope you like it. If there are any errors, please let me know and I will fix them immediately. :)

Enjoy  :)

enjoy :)

Thank you so much :) I'll try to keep uploading characters and props

enjoy :)

Yes, feel free to use it in commercial projects 
I’d really appreciate a small credit if possible.
If you have any questions or want to share the project later on, feel free to reach out. Thanks!

I will continue improving the armature to make more pre-made animations :)

I will pay attention to everything you tell me.

Enjoy :)