Hello my friend, I'll do it, sorry about that, I'll do it right away
imaginais
Creator of
Recent community posts
As I said, it's just a sample, since the texture isn't mine, and that's why I left it for non-commercial use and only for personal use so you could see it. You could say the texture is like a preview, so you can see how the character would look with a certain texture. And those that are paid or that don't say anything about non-commercial use, these can be used for commercial use since those textures are there, there's no problem.
It's great that you were able to get it working. It looked good overall when I tested it, like in the picture, but I'm glad you found the solution. I tried looking at it from every angle, but I didn't think it was the textures. Don't worry, I always try to find a solution if something strange happens, but I'm glad you found it, my friend. Good luck with your next game, and thank you very much. I'll try to keep it to just one or two textures so that doesn't happen if you download another new character.
Hi, I'm still working on fixing the problem because maybe I don't know how the engine works. But I left you a folder with all the characters and objects without animation so you can animate them yourself. I don't know why it's not accepting animations from this engine yet, and I don't want to delay you, so I'm leaving it like this for you to add the animations you want. Sorry I don't know how to fix it right now.
For now, I'll leave the characters without animations so you can create the skeleton or add your own in Blender. The weapons will remain separate for the time being so you can play around with the models until I resolve this issue and they work in your game engine, as they do in Unreal and Unity. I think I know what the problem is with the horse, and I apologize.
You're right in that area, but it's because, for example, I know English, but not enough for everything I want to write. So what I do is write it all in my native language and ask it to translate it, and then I delete the extra parts. But yes, I'll probably use a regular translator so it doesn't sound like that, because it still sounds like AI, since it changes everything I wrote. Okay, no lore , and thank you very much for your words.
No, I create my own models, do the animations (some use Mixamo, but I'm switching to a rig I made myself), and I get textures from the internet (faces, clothes, armor,etc.) and sculpt them with the auto-correction brush to adjust them in Photopea to match the UVs I create. From there, sometimes I sculpt the face or combine parts, blend them with the auto-correction brush, and sculpt them. I also use the Multiply, Highlight, and Superset effects within Photopea. But that's basically it.
In short, thank you very much, I didn't know that. I already made a rig and I'll try to change the animations little by little. The other person said it didn't matter much because they don't do anything and most people do it anyway, so I removed it for that very reason, to change everything gradually.














































