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imaginais

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A member registered Nov 29, 2025 · View creator page →

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Hello my friend, I'll do it, sorry about that, I'll do it right away

I sent you a friend request, my friend.

Oh, really? I'll check it out right away. Thank you so much for using them. If you'd like, we can chat more on Discord if you need a more specific model for your next creation, or you can tell me from there what model you'd like me to make so I can help you in any way I can.

Nah, I love it, my friend! I can't wait to find out what the plot is about.

Thank you so much for your kind words, and I'd love to see how it looks in your video game when it's released.

Of course, my friend, and I would never do that to a user. For me, that would be like scamming them, and I always want them to have the model for the proper use. Before, I didn't understand that kind of thing, but that's why I changed it later.

So in short, you can take the model, change the texture to your liking if you wish, and it would be yours for commercial use. I hope that's all clear now, and as I said, sorry for not explaining it; I've been very busy and I forgot.

As I said, it's just a sample, since the texture isn't mine, and that's why I left it for non-commercial use and only for personal use so you could see it. You could say the texture is like a preview, so you can see how the character would look with a certain texture. And those that are paid or that don't say anything about non-commercial use, these can be used for commercial use since those textures are there, there's no problem.

And I'm leaving them like this so you can see what I'm capable of, in case you're interested in a commission or something. Some are free for commercial use, which they don't mention, and generally the paid ones are for commercial use.

Thank you for letting me know, and sorry for this dilemma. See the others that contain something similar to clarify it.

Sorry, that part wasn't quite right. Those that say they're for personal use only are for personal use only and not for commercial use, and those that don't say that or are paid are for commercial use. I'll change it now, I'm really sorry.

That's really strange, my friend. Maybe I need to fix that. Thanks a lot for letting me know.

Yes, of course I'll see if anything can be done and I'll fix the problem.

I saw it and it doesn't look bugged. What exactly do you mean by bugged? Do the animations not loop? What was forgotten was adding the remaining textures, and sorry about that, they're already in place.

Thank you very much, I'll watch it right away.

I've changed it, but I'll still lower the polygon count so there are two versions.

I thought I could still get it within the same range, but you're right. I'll see if I can get it to the PSX polygon count or change the name, say, to something like PS2 Retro Monster, so it fits better with what the monster would be.

Thank you so much, my friend. yeah full scary

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Hi, for the walking sequence, you have to leave the frames at 60 so it loops. I forgot to write that. Thank you very much, it's greatly appreciated. I hope you like it,And maybe I will.

I've updated it and it should work now, my friend. Anything else, I'm here.

I'll see it right away and change it.

This is really good, my friend, I love it, thank you very much

Thank you so much for your kind words, and I will change the titles a bit as you suggested. Thank you again for your help.

That's great, my friend! I'll change it or give it that name too, so people can find it. Thank you very much.

It's great that you were able to get it working. It looked good overall when I tested it, like in the picture, but I'm glad you found the solution. I tried looking at it from every angle, but I didn't think it was the textures. Don't worry, I always try to find a solution if something strange happens, but I'm glad you found it, my friend. Good luck with your next game, and thank you very much. I'll try to keep it to just one or two textures so that doesn't happen if you download another new character.

Okay, I changed the FBX files. They're in the same folder without animations, and I tested each one in the engine and it works fine.

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I found the solution. It took me a while to find it, but I managed it, so I'm going to fix each one so that it now works correctly in your engine and you can add animation without problems. Let me know if anything seems off.

Hi, I'm still working on fixing the problem because maybe I don't know how the engine works. But I left you a folder with all the characters and objects without animation so you can animate them yourself. I don't know why it's not accepting animations from this engine yet, and I don't want to delay you, so I'm leaving it like this for you to add the animations you want. Sorry I don't know how to fix it right now.

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I know exactly what the problem is. I made the weapons look right in Unity, and from there I extracted the FBX file, and maybe that's what's causing it to break in Blender, And that's why it doesn't work in your game engine, I think.

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For now, I'll leave the characters without animations so you can create the skeleton or add your own in Blender. The weapons will remain separate for the time being so you can play around with the models until I resolve this issue and they work in your game engine, as they do in Unreal and Unity. I think I know what the problem is with the horse, and I apologize.

But generally it doesn't let you use anything?

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Seriously, my friend, let me take a look. I tested it in Unity and it works, but let me fix it or maybe separate the animations, because I think that’s what’s missing in this package. Which engine are you using exactly so I can look at the problem from there?

Thank you very much, I do what I can.

Yes, it's currently only for Unity. At some point, I'll make a VFX shader for other engines.

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You're right in that area, but it's because, for example, I know English, but not enough for everything I want to write. So what I do is write it all in my native language and ask it to translate it, and then I delete the extra parts. But yes, I'll probably use a regular translator so it doesn't sound like that, because it still sounds like AI, since it changes everything I wrote. Okay, no lore , and thank you very much for your words.

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No, I create my own models, do the animations (some use Mixamo, but I'm switching to a rig I made myself), and I get textures from the internet (faces, clothes, armor,etc.) and sculpt them with the auto-correction brush to adjust them in Photopea to match the UVs I create. From there, sometimes I sculpt the face or combine parts, blend them with the auto-correction brush, and sculpt them. I also use the Multiply, Highlight, and Superset effects within Photopea. But that's basically it.

When I have time I'll add the .blend file; I'll try to do it as quickly as possible.

Oh, I made it so it would only be used from the game engine. I could leave the .blend file in, but that would mean it's on version 4.3.

You can use these models commercially for your project, and credit is appreciated but not required; any contribution is very welcome.

:)

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In short, thank you very much, I didn't know that. I already made a rig and I'll try to change the animations little by little. The other person said it didn't matter much because they don't do anything and most people do it anyway, so I removed it for that very reason, to change everything gradually.