Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This one was great! It was satisfying figuring out the sequence of stuff you had to do to progress both in the world and in combat. The streamlined combat gave it a puzzle-like texture I enjoyed. I dug the whole narrative arc and some of the ways things paid off as the game progressed. The teleport spots in the tower were such a good touch. It was cool following up with the NPCs and seeing their whole deal throughout the game. The whole end game and conclusion was cool. Felt like a full package in a couple hours.

I did encounter 3 things which seem to be bugs to me! [MINOR SPOILERS AHEAD] The first one is probably the biggest: I missed an early tree-related trigger that allows you to get a weapon, which means I could not defeat the wood guardbot, but I *was* able to defeat the copper and alloy guardbots using barehand attacks, which I believe is a sequence break, which sort of softlocked me at first, and I had to start over. The second one was when talking to the red warrior in the cave after the townsfolk first arrive at the cave, after his dialogue ends and he does the jumping animation the game seems to hardlock and you can't move or open the menu. The third one is the most minor, Rosa still seems to be in the cave after everyone leaves near the end, not sure if that was intentional or not. 

(+1)

Thank you so much for the kind words and for letting me know about the bugs! I'm sorry they affected your experience, I'm glad you still got something out of it after restarting. All of that stuff was definitely unintentional and should be addressed now in v1.1. I'm still working my way through all the entries but I'll give yours a play soon.