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What a cool way to tell a story! I understand time was limited, but I would have loved a few more loops to learn more about the PC and Ann. More generally, I feel like there's so much potential for some non linear story telling with this format, and could see myself getting lost in the loops while exploring different aspects of the narrative. Could the NPCs have their own stories? How might they react to the events (would the grumpy old man reflect on his behaviour)? How else does the town react?

Thanks for playing! I will definitely work on adding more loops in the future. I wasnt expecting such a positive response to the game.