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(+1)

Thank you! I plan to expand the game over the next couple of years and add plenty of new areas to make it feel like a bigger and more open world. The game already makes use of procedural generation, I'll try to expand it further by adding more variants in the future.

(+1)

Strange...
Are you using wave funciton collapse?
Because I played multiple times and the map seemed  to hold the same landmarks.
Or you are altering the map in more subtle ways?

It it's meant to be complely procedural, it might have the seed set.

(+1)

I use a random walk maze that sets the sectors at different grid coordinates and links them together. In future versions I want to add multiple possible variants to each sector. The sectors are hand-made, but are placed using procedural generation.