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Fun story so far! I do notice the screen reader does not know how to pronounce some of the writing, such as dialect contractions and noises like "Mmmm". A minor thing, it's still understandable.

One other thing I noticed is that after the screen reader is done reading choices, it never speaks again on new texts. I have to choose options before the screen reader is done talking otherwise it stops!

Great job submitting a game, hope you keep working on it!

Thank you so much for your kind words; they really help me continue with my project :-) On another note, I'll try what you suggested with a screen reader. I didn't get around to doing this test because it already has TTS reading, so I dismissed it. Even so, I'll look into what might be happening.

Oh I see, I did not hear a TTS! So I enabled my screen reader.

That must be the problem then (the screen reader) because the tests I do with the integrated TTS work fine, by the way the only place where there is no TTS is on the input screen, so for whatever reason I thought it was good that it was like that and that the voice starts when pressing "Start/Continue".