I'm not sure I have good insight to offer, but I wanted to echo the people saying this uses the Love 2.0 prompt excellently, well constructed to frame everything well. Unfortunately, short of including a primer on CfB-style games and solo play thereof, I don't know that this could be easily made significantly more legible - it took me going to the Hardcase page, then a Brindlewood blurb, to clock that that was what we're doing here. I really like what I think are the natural conclusions to draw from the case though.