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Hi Daffy!

While SLASH animations cover a wider angle (matching the SE, SW, NE, NW ranges), the THRUST and SWING animations play orthogonally, being directly oriented towards N, S, E, W.

Think of them as a different type of attack. In terms of gameplay, slash attacks could be wider (they can impact enemies on a wider angle), while thrust attacks will need to be precisely placed to impact the enemy (probably dealing more serious damage).

Your assumptions about animation directions are right; most character animations in the collection follow the SE-SW-NE-NW logic. However, for some attacks, such as the ones involving spears or ranged weapons, you will find this alternative N, S, E, W directions.

I hope it makes a bit more sense now :) Anyway, if you have more questions, feel free to ask.

Have a nice week!