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Hi! I’m a bit confused about the row directions in this pack compared to the base animation pack.

In the base animation pack, I understand it as:

  • Row 1 – SE (I see the eyes → facing south)
  • Row 2 – SW (eyes visible → south)
  • Row 3 – NE (back of the head → north)
  • Row 4 – NW (back of the head → north)

That makes sense to me.

However, in this pack (for example Thrust_Characters_human):

  • Row 1 – SE (eyes visible → south)
  • Row 2 – SW (eyes visible → south)
  • Row 3 – I still see the eyes, which makes me think south — so it doesn’t seem like NE
  • Row 4 – Clearly NW (back of the head visible → north)

So Row 3 is what’s confusing me.

Am I misunderstanding the facing directions, or is this pack organized slightly differently from the base one?

Really nice packs by the way — just trying to make sure I’m using them correctly 🙂

Hi Daffy!

While SLASH animations cover a wider angle (matching the SE, SW, NE, NW ranges), the THRUST and SWING animations play orthogonally, being directly oriented towards N, S, E, W.

Think of them as a different type of attack. In terms of gameplay, slash attacks could be wider (they can impact enemies on a wider angle), while thrust attacks will need to be precisely placed to impact the enemy (probably dealing more serious damage).

Your assumptions about animation directions are right; most character animations in the collection follow the SE-SW-NE-NW logic. However, for some attacks, such as the ones involving spears or ranged weapons, you will find this alternative N, S, E, W directions.

I hope it makes a bit more sense now :) Anyway, if you have more questions, feel free to ask.

Have a nice week!