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(1 edit)

Hmm yes I just tested it, there is 0 lag, and my other play testers have 0 lag as well.

Can you please give more details? Are you using native windows? What screen reader are you using? Do you have a monitor?  Since it works on other blind users screens I can only assume it's a computer issue without more context.


Then if you check out the description of the game it does  include this:

There are tabs on top, then each tab has a list of sounds and you can modify the audio level of each individually. For audio that is attached to moving things, this is the "loudest" it can be.

I do appreciate you taking time to give feedback, but I do need some more details! the sound menu is there in the main menu, and need some specifics on system so I can determine source of lag.

Hi, I’m sorry, I couldn’t properly check the main menu because of the huge huge lag. Yes I use NVDA, latest version. I will change my rating, since for yourother testers it works fine and the game seems really good, but with this lag I just can’t play, it is too much to use the game properly.

Oh I uploaded a new version, can you test with new version? 

Oh this is much better, how’d you do it?

Oh wonderful! Thank you so much for testing again. I'm far less concerned with ratings and more concerned with just making sure my game actually is accessible! Having a 1+ second delay on screen readers is not very accessible to me.

Realized I need to turn off VSYNC in godot, otherwise it will tie updates a second to FPS. If anything makes it so it can't find out what the FPS is (out of date drivers, monitor is off, no monitor, etc.) it'll decide to do an update like once a second (maybe longer on some systems?), which is real bad.

Maybe I can request that part of setting "screen reader always on" is turning off that setting.