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Oh wonderful! Thank you so much for testing again. I'm far less concerned with ratings and more concerned with just making sure my game actually is accessible! Having a 1+ second delay on screen readers is not very accessible to me.

Realized I need to turn off VSYNC in godot, otherwise it will tie updates a second to FPS. If anything makes it so it can't find out what the FPS is (out of date drivers, monitor is off, no monitor, etc.) it'll decide to do an update like once a second (maybe longer on some systems?), which is real bad.

Maybe I can request that part of setting "screen reader always on" is turning off that setting.