I think the adventure location and premise are solid, but it really kneecapped by both a lack of specific "here's what's going on" information and too much extraneous background information. Scenarios with a strong investigative bent really need to have an early "Here's what's happening" paragraph for the GM so they can understand the plot early on and have that info in the back of their minds while the PCs are moving through the adventure. In the scenario's current state, I'm not really clear on what actually happened in the adventure location. Did the drones kill all the employees when they tried to sabotage it? Where are the bodies and bloodstains if the drones killed the crew? Why was their sabotage only partial?
There's a lot of tension building, which is great, but not really any kind of cathartic release of a big combat or a horror moment. You have a potential antagonist in the drone intelligence, but there aren't any details about it's plan or how it's going to be a threat to the PCs beyond just fucking with the doors and lights. It should be a threat to a group of PCs even without full station power. I think a lot of readers and players are gonna feel cheated without some big fight, struggle, or something to make all that tension worth it.
Having things change as the power situation changes is great, but each area needs it's own specific notes about what has power and what doesn't. That information is present, but it could be conveyed better with some changes to the scenario's organization.
This is also a scenario that could really use a map given how many areas you have.
I think this scenario has a lot of potential, but it really needs more work done it. The location premise is great and I would love to see a more polished version of it.