ahhhh thank you so much for the detailed feedback! Yeah the parry was lowkey just there, it would’ve been fun to get some form of attack pattern properly setup for it. I’ll look into fixing some bugs you pointed out soon :3
just pushed out a couple fixes. Sadly I don't think I can stretch out the game because of my jankass hardwritten code (aka BoxCenter = Vector2(960, 600)) but I tried at least forcing it to not be fullscreen, I hope that in someway fixes the bug ;-;