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demoxyo

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A member registered 59 days ago · View creator page →

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Really awesome genre, I loved the games setting and the artstyle! How you incorporated kinks into the game felt very in place. I really loved running around as an alien girl hatching a horde of mobs, all the cutscenes were also very well drawn!

Although not that big of a problem, being at the upper most block and shooting would eat all your bullets, which frustrated me sometimes. I also barely used the hatching mechanics for fights, I would usually a hatch a fuck ton just to see the animation and gather an army. The maps sometimes felt unnecessarily large too, but that may just be because its empty.

Overall really well done, I really liked playing it and hatching lil aliens. I'm hella impressed you got so much done in a month, and  am definitely inspired to do better next year!


I really loved this game! It was a lot of fun playing around with all the toys and outfits honestly, and the puzzles were difficult but very fair. Having unique animations for each toy was also really nice to see, and definitely added a lot of substance to the game outside of the puzzle sequence.

Art was hella awesome, really loved seeing all the designs honestly. The first merge was also nice, I wished I could see more of what was happening.

The combat itself is a bit barebones, I personally didn't register at first that defusing was almost required at the bird robot fight, but that might be my brain lagging. I also thought that the phase attack card is almost required to beat the game, while the other two are not important at all.

Yes that currently is the plan, I do plan on making a pretty large update a few weeks after the jam is over so there's that, I actually have quite a few scenes drawn and written for wins and a combat overhaul! Really glad you liked the  art :3

Oo that's fair. I do feel like I pulled back a bit too much on the combat since it was initially way harder and fast paced, but the idea of faster everything does strike me. Thanks for playing :3

win states are definitely something I will be looking into! Thanks for playing :3

wait that honestly sounds so awesome, I will look into doing this :3

just pushed out a couple fixes. Sadly I don't think I can stretch out the game because of my jankass hardwritten code (aka BoxCenter = Vector2(960, 600)) but I tried at least forcing it to not be fullscreen, I hope that in someway fixes the bug ;-;

Thank youuu :3

Hehe, my focus may have been placed somewhere else 👀

ahhhh thank you so much for the detailed feedback! Yeah the parry was lowkey just there, it would’ve been fun to get some form of attack pattern properly setup for it.  I’ll look into fixing some bugs you pointed out soon :3