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I gave this game a go! I just lament not having anyone within couch multiplayer range who would be chill playing a game like this LMAO, so I guess it's bots for me :3

The game looks absolutely amazing! The gameplay is a ton of fun! Also like, this game having bots AT ALL is really fucking cool!

The bots aren't too easy either, although they don't tend to take the high ground very often, but you're also not safe up there because they very well may super soak you if you try :3

A few things, though. None of them are deal breakers;

It'd be nice if we could properly fullscreen the game.

Oh and of course, the lack of audio but you don't need me to tell you that.

I think you mentioned wanting to continue working on this, so if I could add a suggestion, allowing the game to pick random characters and alts for the bots would be great! Both because it helps to get into matches faster, but also because I like being surprised! :3

Having online multiplayer would be a godsend since not everyone can organise a couch multiplayer session with all of their buddies, but I also understand that something like that would be out of scope of a Jam, and may also just be out of your skillset, or even just not what you want to do with the game. Plus Parsec exists so :3

TLDR; Great game! I will be following the development of this one!~

The bots weren't actually that hard to do! They don't run around freely and "understand" the stage, they mostly stick to premade node paths in the stage, just picking what linked node to run to next. Like how it used to be done back in Unreal Tournament.

A way to quickly randomize the bots is a good idea, it does get a bit tedious after a while haha

Heh, I thought you were using node paths. Quite a lot of games do that funnily enough. Do they pick directions randomly, or are they weighted? I swear I've seen the bots seek out items and weapons.

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They are weighted, yes! With a bit of random thrown in. The bots consider 2 nodes ahead and prefer to go get things they need, or go into crawlspaces if they're on all four. If an enemy is near they go into "battle mode" and start just shuffling around randomly and firing. If they're out of water and get hit, there's a chance they'll run away.

Fascinating! Thank you for the insight!~