Thank you for you comment.
Actually, it was inspired by a different game from Amiga/DOS - Vikings: Fields of Conquest. But indeed it has also some similarities with DotC. Demo does not have victory conditions implemented yet, though they are already included in the full version.
You can wishlist it here:
https://store.steampowered.com/app/4380120/Horn_of_the_Warlord/
Yes, confusion around "which side am I" was also flagged to me a couple of times. Currently logic is very simple: attacker is always on the left. I could change the to "player always on the left", but I had some concerns that it would make player vs player more confusing, as you would never know on which side you would land, depending on who attacked who, etc. I will rethink it.
Trebuchets - their primary role is to decrease defense bonus, but they also have a chance to breach walls and increase engagement value. Decision what to construct depends on your army size, composition vs enemy's, and defense bonus. For stronghold I would highly recommend going for trebuchets first.
In general, sieges are just about two values: engaged, and defense. Ladders increase first, trebuchets decrease second, and siege ram is a gamble to have a drastic increase of engage score.
Success of your siege rams depends on number of enemy archers. If enemy has a lot of archers/crossbowmen they destroy siege rams more easily. So it all depends if you want to attack enemy right away with ladders, or risk, wait some turns with a hope that siege rams will succeed and you will get more units into direct combat.
