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Thanks for the reply.
That's the plan. I have already included in my full version different options for custom maps, as you can see on this screenshot. 

You will be able to choose from a wide range of maps, set players, difficulty, victory conditions. 
And I am also working on making sure that maps will be fun to play, and provide a lot of replayability. 
Same time, I also received a lot of feedback from people who would enjoy a game lore, campaign - that's also something that I am working on. Some of these maps could be considered as advanced tutorials to better understand different game mechanics and provide a gradual learning opportunity. 
And scenarios - specific challenges for players like: limited resources, disabled trading, no castles for player, defend island against vikings attacking your shores. 

For the map editor and sharing player maps - that's on my list, but it will depend on the user base. 
When it comes to maps like real world regions - probably it will not be possible, as you would have to draw regions manually, to match the real world ones. In Horn of the Warlord regions are randomly generated, an you can just decide what region type are these - water, grassland, hills, mountains, etc.

Yes indeed, that is all it needs and I will be satisfied customer already.

Now for the extra satisfactory by adding the scenario option, as in, you can choose what lands already belong to people and how many armies etc. and also possible other unusual conditions, like some kingdom cant recruit more units, or get more money or something like that.