I liked this game. It was basically like Defender of the Crown, but only with the strategy part, and with more depth to it, yet still keeping the same simplicity that was essential to Defender of the Crown (I assume this was inspired by it, right?)
I beat the AIs on the Demo map, and unsatisfactory got no "You won!" displayed, but it just continued. But that is understandable, being early version.
I can see myself buying the full version of this game. If you would have a steam page, I would already wishlist it.
Basically only two things come to my mind to point you out, since rest of the stuff you are probably anyway going to be fixing without me saying them even.
First, when enemy attacks me, I had quite often confusion on which side was me. Couple of times it happened that I thought I was winning, was celebrating my win already, and then it says I lost... Not so bad when they were attacking defences, but bad when they attacked armies, as I could have used withdraw and save some of those men.
Another thing was about attacking those defensive buildings. It wasnt quite clear how Trebuchet worked and what the damage it did really meant. Like I saw there were 6 something, was it walls? and then it might have said it destroeyd 4 of them, or damaged some of them. I can understand that is a good thing, but how does it affect the battle, that I didnt quite get. Like did it make Ramming easier, or fighting more effective, and how much difference did it do?
Also, one thing that escaped me was if there was any point in having any of your units engaging when attacking, or if I should simply use all the points to x amount of Rams, and rest to Trebuchets? As seemed to me that engagement anyway happens when the Ram succeeds, and much more effectively than by using points to it.
Anyway, nice game, and almost ready to sell already, just little things like display when player won, and it can already be ready to sell.
