Hey. Thank you so much for downloading and playing the game. I'm glad you're enjoying. Let me see if I can attend to your questions:
- pg 40 under 'Tracking Ammo Usage" states:
"After each attack your marines make check off a use of their ammo. Its very important you keep track of this as the ammo is used. As noted above, you still expend ammo on a miss."
Under each class' Loadout, the weapon lists "Ammuniation" (how many magazines) and "Magazine Capacity" (how many attacks you can make with said magazine).
ie: pg 6 Rifleman Loadout: VP-70 Pistol - Ammo: 4 Mags - Magazine Capacity 2.
- Helmets absorb ALL DAMAGE, once. You can choose when.
- Engineer Hybrid should be Level 6 yes. All Matriarchs are Lv6.
- Refer to 4AD for this. I dont see if I wrote GEAR (this was 6 years ago and I dont remember my intent honestly)
- Yep, seems like you find 2 GEARs. Maybe you'll restock on some of that spent ammo.
- Yeah they can move if you like. I might add this in a future update. For now roll a d3 each turn and they can move that many room/corridors.
- Yeah all the pistol have same stats effectively. For now its just color. Same with knives.
- Eventually I plan on getting around to an update. But at the moment I have A LOT of spiining plates. So we'll see when I get around to it.
thanks again!
-s