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(1 edit) (+1)

Shoop da woop it's a loop!

Positives:

+the banter was between the two characters was pretty funny

+I like the character design

+ the music got me in the mood to not give up. I also liked the choice of sfx, I think I heard the AlttP monster death sound

Suggestions:

>I seemed to keep restarting to the title screen. I wouldn't mind just being back with the wizard immediately.

>Felt more like 8-bit NES art
>I would have preferred on controller that continue dialogue be mapped to "A" on Xbox

Bugs:

>the physics of my jump and the speed of my movement seem to have changed between screens. I was suddenly very slow and my jump was sluggish in the second platforming screen with the bottomless pit.

Overall:

I gave up but was still charmed by the characters and presentation. It kept me going and the new dialogue was fun. I kept dying in the bottomless pit at the first screen.  Skill issue on my part

(+1)

Im happy you enjoyed they game, and like the character designs and you are 100% right when you say it feel more like an NES game since I'm not an artist and I didn't have time to make cutscenes. As for the difficulty yeah I designed the game so it was next to impossble to beat without dying so you would see the them in the jam. As for the physics that's not a bug that actually a feature, your standing in maple but since the sfx for the maple is hard to hear I understand why you though that. I appreciate your feedback and i'll take it into consideration, I'll update the game later today because the dialogue isn't complete and when I do I hope you try it again. (THANKS FOR PLAYING :D)

(+1)

More than happy to have helped! I like your style!