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(+1)


I got to Ann's statue and I think it got stuck in an unintentional loop where it fades to white and the dialogue pops up over and over. If I move away from the statue my screen stays white. 

Positives:

+This 100% feels like a SNES game, the pixel art, music

+I especially liked the character art and the music track chosen.
+The story is very sad and piecing it together is heart wrenching.

Suggestions:

>I'd like to use my controller. Definitely not a deal breaker, just a preference. 

>the trigger to change z-index of sprites of buildings could use some fine tuning. I wound up in front of the back of buildings a couple times. 

Overall:

 I was immersed in the world, and it feels like there is a lot of purpose behind the story. I may come back to it later if it's fixed as the bug halted my playthrough

(+1)

Thanks for playing! I'll definitely try to add controller support at some point. The fade to white is actually the end of the game, but I ran out of time,  so you can run around the game and do stuff just like you're continuing the game.

As for the buildings, that's something I chose not to fix so I could finish the narrative of the game. Definitely plan on fixing all of that later on.

(+1)

Understandable, I think you make the right call focusing on other aspects like the world and narrative. Great job!