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So, first of all, i would say that the art style and the music were the strongest points of the experience. In particular i think i appreciated the music the most, it was very immersive and soothing at times. Now, as far as everything else goes, it's a little undercooked. As an experience it can be pretty interesting but as a game i'm feeling quite conflicted. The act of playing itself was moving through a linear corridor and inspecting a maze which can work quite nice for a story driven almost visual novel esque type game. If someone wants to go in this kind of direction then there's no need to think too much about making the gameplay more engaging, but if you were to do so i would try to make the silent and obscure narrative a little clearer, or at least with some more hints to at least formulate a few theories about what's happening.  All in all, i see the vision! Let's see how it will keep on growing!

Thanks! We will be thinking about how to develop this project, how to better convey the narrative, and how to improve the gameplay

thanks for the music feedback, as a composer for the game, i appreciate that, hehe.