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It's generally good enough for one person to work on, but couldn't they have done better by taking all the graphics from the asset store? (Please don't get me wrong, I'm just pointing out the shortcomings of your game and don't mean to offend you, even if that's how it seems). I don't know why everyone praises the game's visuals. I really liked the look of the hero's room; everything is harmonious there. But in other locations, everything looks jumbled and out of keeping with the overall style, with a lot of empty spaces. I think all this could be improved with better lighting and more object grouping. I would also recommend you try the cinemachine camera, it would look more dynamic. Otherwise, I liked the game's concept, and the overall impression was mostly positive (and that's what matters most). Good job!

I am a programmer, and this time I was trying to achieve somewhat of a good design. I played with the level design and camera. By trying to make different styles of the levels, I was trying to show the chaotic feelings of the main character, who is tired and anxious. There are a lot of things to improve. Thank you for the comment.