Randomization was perfect for this sort of game given that many of us playing are already familiar with the default maps. I like how it recontextualized the town and shops - they felt like pockets of safety in the context of a massive dungeon. Learning the characters' movesets and becoming stronger felt good, and every piece of loot, every newly discovered NPC felt meaningful and earned. I think this scratches the sort of itch that I wish roguelikes actually scratched