1. Yeah, I was told that from someone else that played through the game. I am working on a tab system, search bar and having the ability to toggle filter certain aspects like craftable, weapon, equipment, armor, contains this crafting material, what a material crafts, etc...
2. Both, my plan is to have players expand their base across the over world, underground, hell, and many other dimensions to build very complex crafting pipelines and automated setups that not only upgrade their base, but allow for the upgrading of the character. As they progress with the technology, they use the equipment to slay bosses and get access to new dimensions with new materials. I am going the route where you use old materials along with new ones to build new equipment. Importantly, you dont have to slay bosses to progress technology, but they give extremely useful perks, items, armors, skills, etc.
3. Thanks for telling me about that! I'll change the ore spawning.
4. Got the bed in the 1.48 version.
5. Yep, I have over 6 dimensions planned that you can travel to by building teleporters, opening rifts, and ritual alters and 12 biomes to change up how the game is played. Also an underground with 10 different depths that spawn monsters in waves like Mindustry which acts more like a true tower defense and it gets harder to clear the waves the farther you go down, but is also more rewarding from the new ores/materials you unlock. The lowest one is the underworld. This won't be in the game in the next 1.48 as I am still working on some things. The overworld will have dungeons and mountains with cave systems + some hidden secrets.
I got over 22 pages of features on a google doc and have been going down the list completing as much as I can. Currently I have completed 5 pages and I am getting faster at completing them as I practice game development. Eventually going to throw a development team together once I get this game going to add more features quicker and with less bugs.
Thanks for the encouragement and you have been very helpful!