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Sounds good.  Looking forward to the updates.  

1) The crafting menu needs away to find recipes without scrolling to the sides - it is just cluttered with uneeded recipes.  

2) I am curious as to where this game will go - wil it be more like  Terraria where it is driven by finding new bosses and getting new tiers of equipment or will it be more like Fortresscraft / Factorio where it is driven by automation complexity.  Like, will  bronze ever be used again once I have iron?  In Terraria you just stop needing that tier and it is forgotten but in Fortresscraft / factorio you will always need low tier materials to build up to higher ones.  

3) Also the ore spread is kind of all over the place and makes building a base awkward.  Perhaps larger veins but less of them .

4) Also, can i craft a bed that allows me to move the spawn point when you die?

5) Will there ever be diffferent levels in the map so we can dig or climb mountains? 

Serisously, I am digging this game even in its wonky form.  Fortresscraft Evolved (i hope you have played it) is one of my favorite games but it focused entirely on the automation part and lacked the monsters and character developement.  This game borrows that from Terraria very well but I would really like to see this game move away from the obvious Terraria aesthetics and become its own thing.  It deserves it. 

1. Yeah, I was told that from someone else that played through the game. I am working on a tab system, search bar and having the ability to toggle filter certain aspects like craftable, weapon, equipment, armor, contains this crafting material, what a material crafts, etc...

2. Both, my plan is to have players expand their base across the over world, underground, hell, and many other dimensions to build very complex crafting pipelines and automated setups that not only upgrade their base, but allow for the upgrading of the character. As they progress with the technology, they use the equipment to slay bosses and get access to new dimensions with new materials. I am going the route where you use old materials along with new ones to build new equipment. Importantly, you dont have to slay bosses to progress technology, but they give extremely useful perks, items, armors, skills, etc.

3. Thanks for telling me about that!  I'll change the ore spawning.

4. Got the bed in the 1.48 version.

5. Yep, I have over 6 dimensions planned that you can travel to by building teleporters, opening rifts, and ritual alters and 12 biomes to change up how the game is played.  Also an underground with 10 different depths that spawn monsters in waves like Mindustry which acts more like a true tower defense and it gets harder to clear the waves the farther you go down, but is also more rewarding from the new ores/materials you unlock. The lowest one is the underworld.  This won't be in the game in the next 1.48 as I am still working on some things. The overworld will have dungeons and mountains with cave systems + some hidden secrets.

I got over 22 pages of features on a google doc and have been going down the list completing as much as I can. Currently I have completed 5 pages and I am getting faster at completing them as I practice game development. Eventually going to throw a development team together once I get this game going to add more features quicker and with less bugs.

Thanks for the encouragement and you have been very helpful!