Sounds good. Looking forward to the updates.
1) The crafting menu needs away to find recipes without scrolling to the sides - it is just cluttered with uneeded recipes.
2) I am curious as to where this game will go - wil it be more like Terraria where it is driven by finding new bosses and getting new tiers of equipment or will it be more like Fortresscraft / Factorio where it is driven by automation complexity. Like, will bronze ever be used again once I have iron? In Terraria you just stop needing that tier and it is forgotten but in Fortresscraft / factorio you will always need low tier materials to build up to higher ones.
3) Also the ore spread is kind of all over the place and makes building a base awkward. Perhaps larger veins but less of them .
4) Also, can i craft a bed that allows me to move the spawn point when you die?
5) Will there ever be diffferent levels in the map so we can dig or climb mountains?
Serisously, I am digging this game even in its wonky form. Fortresscraft Evolved (i hope you have played it) is one of my favorite games but it focused entirely on the automation part and lacked the monsters and character developement. This game borrows that from Terraria very well but I would really like to see this game move away from the obvious Terraria aesthetics and become its own thing. It deserves it.