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Wow, that was really interesting, especially the moment I stumbled upon a level that seemed to have no solution, then checked the game page and discovered you can switch to 3D. I’ve never seen anything like that before, so the concept feels fresh and genuinely fun to experiment with.

Some rough points:

  • The lack of an in-game tutorial made me go check the instructions on the game page. I did that because I’m rating the game, but most players will probably just quit once they get stuck without any guidance. Even a minimal in-game hint system would help a lot.

  • The visuals are very simple. They work fine for a while, but it’s hard to stay engaged for long with plain forms and flat colors that don’t really spark the imagination. That said, this feels like something that could be significantly improved in a post-jam version if you decide to continue development.

  • The 3D camera feels a bit awkward. Mouse sensitivity is too high, and there’s noticeable clipping in several places. However, these seem like technical issues that are definitely fixable.

Overall - I really enjoyed the uniqueness of the game.

(+1)

Thank you so much for the detailed feedback, this means a lot to us! We'll for sure improve the game in the post-jam! Thx!!!