I see what you were going for! Interesting. Do you rotate the world around the player when you go over the edge? I wonder what game mechanics you could use with this system. What would you have done if you had more time available?
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Thanks so much for the feedback! The world is what rotates, not the player
I really wanted to showcase my work as a Technical Artist with custom shaders, VFX, and terrains, but I ran out of time during the jam to implement them as I envisioned. I’m planning to resume the project soon to add all those visual details, sound design, and a system to navigate between any face of the cube. Since 3D modeling isn't my main focus, I’ll be using external assets for the models so I can double down on the technical and environmental side. Thanks again for taking the time to ask!