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Certainly I had fun shooting balls around the table and making red squares go boom.  But there are also mechanics I really didn't understand, like

  • Why, once my damage-per-ball is high enough, do some squares die on the first hit, while others don't?  Do identical-looking squares have different health levels?
  • Does my health just go down over time, or is something causing it that I should avoid?
  • It doesn't look like anything is attacking/damaging me, so what is the "shield" upgrade for?
  • "Prestige 1" seems to give $2 instead of $1 per enemy...but the enemies seem four times as hard to kill, which means there's no real incentive to play at that level.

It feels like there's a lot going on that could use more in-game explanation.

(Also, if you don't mind a couple of quality-of-life suggestions: it would be nice if there were a graphical distinction in the skill tree between things you can afford and things you can't.  And it might be nice to see what your current stats are--damage per hit, radius size, ball speed, etc.--so that things like "+1 durability" feel less abstract.  If an incremental game is all about Numbers Going Up, I want to see the numbers go up. :-) )

I really appreciate your feedback. These issues definitely exist, and other players have experienced similar problems. I will rebalance the game for sure and add a lot of new quality-of-life features, such as a coin-grabbing drone and highlighting purchasable upgrades, in a big demo update coming soon.

The Armor reduces the damage you receive when you deal damage. Yes, you take passive damage, as well as damage when you attack enemies.(all that scales with prestige)

When you’ve just reached a new prestige, it was intended that you farm some coins on previous prestiges before moving forward. Then you’re able to farm newer prestiges, and the whole process repeats in a loop.

The red nodes are a little randomized, it just may have a little more or a little less hp , the same goes with size , also they get a little bigger with prestige.

Thank you for your comment!