The idea is actually very good!
Notes:
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The dialogue font is too small - it’s hard to follow what’s going on, especially when there are important gameplay hints in the text.
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It’s unclear why I can sprint at some moments but not at others. The rules behind it need clearer feedback.
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There aren’t many visual cues that death is coming, particularly if you’re facing the opposite direction. Some stronger telegraphing would really help.
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Money doesn’t seem to have much purpose right now. You complete orders and earn cash, but there’s nothing to spend it on, so the reward loop feels incomplete.
I had fun for a few runs, and it’s a solid jam entry. But I genuinely think there’s something bigger in this idea - it could grow into a really strong roguelite/roguelike with further development!