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(+1)

Awesome game! This might be one of my favourites. I managed to get four cards (I also love the choice to make the collectables relate to Chinese New Year). You had some very clever puzzles and great level design. 

To make it even better:

  • Improve the crate physics
  • When there are lots of the same colour portals on the same screen, it is hard to know the relationship between the portals. For example, there are 4 blue portals on a screen and I step into one. I don't know which of the other three portals I will go to. This might be intentional? I wonder if having more colours would work, so there are only ever 2 of each colour portal on screen. It might still be a good challenge. 
  • It would be good to know how many cards I haven't collected yet. For example if I could see four cards at the top and two empty card slots left, I would know I still have to look for those two cards. 

You have done an amazing job!

(+1)

Thanks for your comments, I am glad if you had a good time!

First of all, using some "shadow" to indicate the uncollected cards is really good a suggestion, I just marked it down, and it will definitely be implemented in the next update. By the way, there are 9 of them.

Many people have complained about the Crate part, my poor physics implementation causes lost of weird bugs, which introduces some unpleasant experience. More efforts will definitely be made to find better physics interaction paradigms.

For the portal, I tried to set a "half-predictable" design principle. Most of the time, I want to make it possible for player to infer the connected portals based on the color and edging direction; with few trials, a non-linear moving line should be drew in the head. On some occasions, portals will teleport the avatar to a totally strange place to start a new adventure, but which also would be turned out to be closely connected in the whole map. The level design would be focused and improved when designing the Post-Jam.

Thanks for your detained feedback! Hoping I will publish a polished version in the future!