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The movement in this feels dialed in. Dash into wall jump into clean landing, it flows really well. That wall slide especially feels great; you really fined tuned the controller. Those checkpoints though, twice I touched one and immediately ate it right after lol. Almost felt like you knew exactly where we'd fail. That kind of placement shows you thoroughly tested it.

The red plants were nice to find too. They're off the beaten path and encourage exploration. It made the world feel a little more intentional instead of just a straight path forward. UI stays quiet until it's needed, which I respect, and the little hover/click sounds are super satisfying.

With more time I could definitely sink into this more. I'm a sucker for a good agile platformer and this has that foundation down.

(+1)

Thank you so much! This was so nice to read!