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(+1)

I want like 25 tiny keychains of the little martian dudes, I love them. I also had the problem with the blind spot on the tower where I'd always lose because no tower could hit them. But I gave it a few shots, to no avail. But I liked the SFX, and the execution of the idea was pretty good! And I see the note about the UI being jank on browser, it's fine when you go fullscreen. I don't know exactly how it is in Godot, but in Unity that kind of thing is usually due to improper UI canvas scaling, I'm not allowed to do UI anymore because I always mess that up. But hey, for one person in a week, good work!

(+1)

Thanks! I’m glad you like the little Martian dudes 😄
The blind spot issue is definitely something I need to fix soon — it unintentionally buffs the enemies.
And yeah, the UI scaling was my mistake with anchors and fullscreen testing. Lesson learned for next time.
Really appreciate you playing and giving feedback!

Thanks, but unfortunately, I don't have any keychains for them.

I think enemies are buffed because of the blind spot, so I will fix it soon.

The UI is messed up because I didn't set the anchor correctly and didn't play-test in full screen. Will keep in mind in the future.