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Ossem

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A member registered Nov 17, 2025 · View creator page →

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Are you the one who didn't pick me up?! Someone didn't trust the goop guy >:(

First FPS I've played this jam! Shooting felt very nice, especially paired with the SFX. I liked being able to hear the enemies breathing before I saw them most of the time, which alleviated most jumpscares, but the ones around the corners for sure got me. I wish there was a bit more in terms of interaction prompts at gates and doors, letting me know I can press E to continue through them. I also think this would benefit from having more feedback when you're hit rather than just the healthbar going down. But hey, for one person in a week,  this was great. I had a lot of fun!

That pixel art was straight up Stardew valley, I was into it! The games themselves were rather simple, but the abundance of them made up for that. I do wish that old lady swatting at me was a bit shorter, but otherwise had fun!

This game was incredible. Gameplay was of course incredibly simplistic, but the story was fantastic. I got to run from women (they scare me),  I lost family, and I think died at the end? Very good stuff.

The voice lines are totally skibidi. I wish the platforms in the road were a little bit less ohio fanum tax, but I still enjoyed them. But otherwise the game was pretty 67, I enjoyed it

I had a difficult time trying to figure out what to do at first. WASD wasn't listed anywhere, so my first thought was that it was some sort of tower defense game before I realized I could move, and once I realized that, I was able to just kind of circle around the perimeter of the map and avoid being hit. I think this would benefit from some enemies having a higher speed than the player, as well as potentially some ranged enemy attacks for you to dodge

The idea was incredible. I had a really hard time actually working my way up, however, because the only way up I could really find that allowed me to move upwards was the two platforms that move up and down, and they took FOREVER to sync up and allow me to jump upwards. And then when I was finally towards the top, I fell and died. A checkpoint system might be nice for that, as well

Incredible work for solo. I do wish there was a bit more background music or ambiance, but it was a week, beggars can't be choosers. The concept was pretty good, even if I kept getting snatched. the little "Whaaaah" when getting grabbed was my favorite part. 

I... Struggled a bit, I'll be honest. But maybe I suck at puzzles. Don't judge me, man, I'm doing my best out here. I keep having these voices yelling at me, and now you're making fun of me for being bad at puzzles? That's valid, I'm pretty bad

As someone who worked in a grocery store for 7 years, the realism is SCARY!I've seen a few games with voice acting, but this was the first one where I really thought the voice acting was GOOD.And the sound managing was great!

Had a lot of fun playing! Failed a lot. I think I was looking for details that were too small, like out of place cacti and stuff. I almost missed the credits because I saw it through the window and almost turned back because it was an anomaly, but I wanted to see what it said. Someone should fire that receptionist though, he's looking at either some real weird stuff, or nothing at all. Good work!

Love the art! Thought I did great with a score of ~350 and then saw a comment of someone getting 1200, so I guess maybe not... Still had fun, though! Great use of SFX as well. 

I didn't realize the room was changing until I came and read comments. But once I figured that out, I was able to beat the game. I think the style of all 3 rooms are pretty unique and great. I do wish there was some music, but we only had a week, so it is what it is. I do wish movement speed was increased a bit, the speed combined with the player sprite made me feel like I was playing a hungover guy. But hey, it was good enough that it got me to stick around until the end, so good work!

Shoot me a reply when a Windows version is up too, I'm interested as well!

I want like 25 tiny keychains of the little martian dudes, I love them. I also had the problem with the blind spot on the tower where I'd always lose because no tower could hit them. But I gave it a few shots, to no avail. But I liked the SFX, and the execution of the idea was pretty good! And I see the note about the UI being jank on browser, it's fine when you go fullscreen. I don't know exactly how it is in Godot, but in Unity that kind of thing is usually due to improper UI canvas scaling, I'm not allowed to do UI anymore because I always mess that up. But hey, for one person in a week, good work!

yes

Good game! At first I thought it was too easy, but there was a good difficulty curve. I found 15 harder than 16 for some reason. Good stuff for only a week, though! It's visible that every member put in their share of work.

Escaped! I really liked the lighting here. The white backgrounds behind the timer and stuff threw me off a bit, but I'm assuming it was for visibility? And a spooky house does fit the theme. The thumbnail reminded me of Monster House.

Good work, man! I loved this game. Like, personal top 5 from this jam so far. I liked the rewind factor, and the fact that it was an easy enough game to quickly pick up on, perfect for the jam. I know it says you didn't make the music but I LOVED what you did with it when time would rewind. Really well done.

The canvas scaling on the main menu was off in browser, I had to fullscreen. I was able to make an onion soup by clicking an onion and then the pot and then clicking on the customer, so I can for sure see the intent, but the lack of UI showing what I had on me made things confusing. And the art is lovely, it definitely stood out to me. This concept reminds me of Restaurats, and I love that game!

I liked the planetary model thing attached to each planet!It's missing a bit, but it was only a week and you were solo. I had fun with this!

Cool idea with the flashlight! I did fall through the map, though. I don't know why, but I really like the capsules of death. Them shaking as the light was on them was a nice touch!

That's a strange place, I guess... Mentally and physically

This is my favorite game so far. The goop man got me, and I in turn became the goop man. 

Incredibly cool concept.I wish there was more feedback when doing that final puzzle with the purple veins, I could barely tell when I had something in the right spot,I spent enough time on it that I ended up quitting. But the rest of the levels were clever, and I had fun working on them

I loved the game. The difficulty ramping up was a fun challenge. I do wish there was some sort of checkpoint system though, I feel like I got pretty far in just for the spirits to spam type right at the end of the line where I couldn't see what it had typed and couldn't correct it in time, and lost all progress. But I replayed it 3 times or so. The typing SFX scratched my brain in just the right way.

Incredible! Looked great, spooked me a bit! My main critique would be that I had trouble finding things by following the radar.  Crazy amount of work for one person, good stuff!

The game was great! I loved the cats. The camera was super stuttery once I looked at some feet, though, so that was odd.

Uh oh, it's big stinky! The car was incredibly difficult for me to control, but was otherwise enjoyable. I'd for sure play this with friends if it was multiplayer. Uncommon to see a game like this in godot, was really cool!

Going from that pixel art to that animation caught me off guard! Mini games were simple and didn't take long at all to finish the game. Not necessarily a bad thing for a jam, though

M E A T

Dave is my spirit animal

Good work! Not too hard, not too easy. And the definition of rage bait!

Incredibly confused, but somehow got to the ending. 5/5.

Cool concept! I am a bad cartographer. 

Great concept! Shooting felt nice, good SFX there. I had a lot of trouble trying to actually make a burger, though. At first I was putting the wrong items on just by them flinging on, or me getting too close when dragging, but once I got around that I still couldn't make them.I think maybe it had to do with the level of done-ness when frying? I couldn't figure it out. But fun enough I gave it like 3 attempts!

I liked the vibe. I had a hard time remembering though, and failed him.

I liked it a lot! I like astronomy, and The Martian is one of my favorite books, so I liked the concept a lot. The camera was BUGGIN" for me though. When not in the telescope it was incredibly stuttery and hard for me to control, almost as if it didn't want to move. Telescope was fine, though. And I love the detail that the telescope actually moves when you look around, and is left off pointing in whichever direction you left it in!

I got through to what I think was the end, a room with no exit door. After the first few rooms I was  able to get through them pretty quickly and had about 50% battery left by the time I got to that final room. My only real complaint is that the game didn't grab my cursor so I had to keep moving my mouse in weird ways to keep it from leaving the window. I enjoyed playing!

The camera was a bit wonky, and I didn't get past the final level, but I had fun. Good job!

Loved the art here. Felt a real sense of stranger danger when I had multiple possessed guys on me at once, but was incredibly satisfying to neutralize the 2nd with the 1st. I had fun!