I am not very pro at modeling, but it turns out well. Thanks for all the suggestions you gave. I will try to make more buildable spots for the tower. Damage animation for the core tower is a very good enhancement, too. Thanks for the suggestions
Game Empire
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Thanks! I’m glad you like the little Martian dudes 😄
The blind spot issue is definitely something I need to fix soon — it unintentionally buffs the enemies.
And yeah, the UI scaling was my mistake with anchors and fullscreen testing. Lesson learned for next time.
Really appreciate you playing and giving feedback!
I think enemies are buffed because of the blind spot, so I will fix it soon.
The UI is messed up because I didn't set the anchor correctly and didn't play-test in full screen. Will keep in mind in the future.
I had a bit of trouble with the sensitivity and FOV — both felt quite low for me, so maybe adding adjustable settings could help players with different preferences.
I was also a little confused about what to do after crossing the gate, as nothing seemed to happen. Some clearer objective guidance might improve the experience.
It would also be helpful to have a pause menu so players can pause or exit properly.
Overall, interesting concept — just needs a bit more clarity and polish.
Thank you! I don’t like when I can’t reach the background mountains, so I made them real. I didn’t focus on special effects or particles when the snowman hits, but I appreciate that suggestion; it’s a great addition to the game. Also, the healing mechanism turned out to be a better idea than having health pickups, thanks to @vividenigma for that idea. I appreciate your detailed reply!
The game is really fun to play, and the level design is done with great attention to detail. It's challenging and exciting, especially with the risks involving the biscuits! You've created many impressive levels. One suggestion I have is to enhance the visual design of the rocket or car—whatever it is—so it stands out more. I love the fusion of Geometry Dash and Subway Surfers. Adding some environmental elements like moving asteroids or UFOs would make it even more dynamic. Overall, amazing work!
Thanks so much for the detailed feedback — really appreciate you taking the time!
Totally agree on the doors — I hadn’t considered how awkward that push direction could feel, but I’ll definitely look into flipping them.
Great catch on the skeleton AI, too. That wall-running bug made me laugh, but yeah, I definitely need to implement some proper pathfinding next time around. (I don’t know how to do it yet, but I’m planning to learn!)
The speed balance is another good point — I’ll experiment with tweaking the backward run speed or maybe speeding up the skeletons a bit to keep the pressure on.
And yeah… submitting with 10 minutes left was definitely a stressful life choice 😂 I actually made the two levels just before the deadline. Glad it still came together and fit the theme!
Thanks again — feedback like this really helps improve the project.
Thank you so much for playing the game! I'm really happy you enjoyed it. You're right—there are only three levels because I ended up making them all on the last day, so I had to work much faster than usual. I definitely want to add more levels and sound effects in the future to make it better. Thanks again for the feedback!
Thanks for playing! Yeah, I definitely need to tone down the mouse sensitivity — you're not the first to mention it (You can also slow down mouse speed for lower mouse sensitivity before the post-jam version). As for weapon unlocks, they’re tied to stages for now, but I agree it could be clearer or more interactive. I’m glad you felt the power progression! I’d love to build on this more after the jam and see where it goes.
Thank you very much for the feedback, and also thanks for understanding game jam situation. I know mouse sensitivity would be too high because it is made on laptop with high sensitivity (cause its normal for me😅) so i will fix the sensitivity problem in the updated version and add more exploration, enemies and loot too, these suggestions help a lot.
Thank you very much for the feedback on the game — I really appreciate it! I'm glad you enjoyed the level design and the overall visual style. I’m not sure how, but even though I wasted a lot of time, the game somehow turned out pretty well in the end.
I played your game too, and the SFX were amazing!
Anyway, thanks again for your feedback, and also for the suggestion about the gun SFX — really helpful! ☺️


