Love the battle music in the first fight against the slime. I liked the turn-based system with the timing input layered on top. The parry window felt generous too, which made it very satisfying (as opposed to frustrating). Pulling a few in a row felt good.
Exploration was nice as well. The pixel art has charm, and I definitely used that sprint button to dodge a few enemies when I wasn't in the mood to fight lol, nice touch giving that option. The idle animation where the character falls asleep made me laugh; it contributed to the game's charm. Also, thanks for not having dying just wipe everything and force a full restart.
The timing mechanics feel pretty core to winning fights, especially parrying, which keeps you engaged. For a fourth jam game, and especially one where you say you actually finished most of what you planned, this is awesome.