Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The Win95 setup is super clever. Hiding the usual menu stuff inside the Start button, and the readme.txt, editing .cfg file for upgrades, that whole layer adds so much to this game's world-building. Even being able the .exe midgame and stack windows just makes it feel legit. The attention to detail there is really impressive.

The actual gameplay holds up too. Moving purely through recoil is a cool mechanic. It forces you to think about every shot. I liked that it auto-fires but still requires you to aim properly. Upgrades felt meaningful, and the persistent progression loop kept me going. Getting those little narrative nudges after dying a few times was a nice hook as well. It made the story feel present without getting in the way of gameplay.

Visually it's simple, but the effects and feedback go a long way. I barely even though about the block shapes because everything else felt polished. This one of those jam games where you can tell a lot of thought went into it. This is a cool one.

(+1)

Wow, thank you for such a thoughtful comment on our game! We took a bet on doing a lot with a little, and it's really nice to read comments like this one that highlight that 🙏 We will keep working on our game, and we'll keep this wonderful comment in mind when moving forward thoughout the journey!