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(+1)

I liked how you took a city builder type of game and zoomed it into a smaller community. The smaller scope felt like a nice difference from the usual city builder. The goal of kicking out BigRealty was particularly fun.

It took me a bit to figure out how to move my character, as it didn’t really feel intuitive to me to click on the thing I needed to interact with and then click on the road to move. I did figure out how to move by selecting the building I wanted to interact with and then clicking a second time, but in my first playthrough I wasn't able to get it to work until I finished the tutorial. It might have been an issue on my end, because my partner didn't have any issues with it from the start and when I started a new game it worked just fine.

I didn't really acknowledge the Ratings on my first playthrough, which had me a little confused as to why I couldn't establish certain buildings even when I had the funds for it. On my second playthrough, after I had the basics mostly figured out, I was able to spend more time figuring out some of the other ideas. The Ratings felt like they were suppose to be an important part, but they felt a little outside of the core gameplay. I think it might be helpful if you were to expand the tutorial a bit to include more of the Ratings and what they are for.

I was regularly feeling like I was running out of money. One of the Goals mentioned finishing a job, but it wasn't very clear how to get a job. Even after reading the itch game page and the devlog, it took me several plays before I figured out how to do a job, and thus gain extra money for more buildings. The job listing looked more like set dressing than like something I could click on and interact with.

I didn't acknowledge that the background of the different houses was an indication of whether or not I could rally them. It wasn't until my partner pointed it out that I realized that that was what I was missing. Afterwards it made sense, but I completely missed it at first. I lost a few games because I couldn't figure out how to rally houses because the ones I went to were already rallied. I noticed that the first game I played after starting the program was fairly easy to win, but playing a new game felt more difficult.

I wish it had been clearer how to stop moving after I selected a location to travel to. There were a few times where I was traveling the long way around a gate because I forgot which one I had already opened, and I didn't know how to cancel my movement so I could go straight to the gate to open it up. Similar to the houses, I completely missed the change in the background color after rallying them. These could use with a more clear indication when they are open.

The UI in general could use improvement. I could figure things out, but it wasn't very intuitive to me. It wasn't always clear what I could and couldn’t click on, and some of the information when I could click on UI elements wasn't very clear. Improving the UI would help draw people in.

Once I figured things out, I did have fun with this. I played it multiple times, in part to try to give you good feedback, but also because I was enjoying it. It needs more play balancing and more polish, but it has a lot of potential to be a really fun game.

(+2)

Thank you for playing the game and the comment!Thank you for the very thorough feedback, particularly on the game communication (UI, indication, controls and such). I agree with you that most of the things are still not obvious and has to be worked out with several play, so I will definitely try to improve that on the next iteration. 

You can use right-click to cancel action and movement, but this is my fault for not communicating it enough on the tutorial. 

I am so glad that you could enjoy the game since it is still miles away from finish (thus the unbalanced gameplay). I am so worried that the victory condition is very lackluster at this stage since you only try to rack up points.

Again, thank you so much for playing the game and the wonderful feedback.
I really wish that moving forward, we can play and give each other feedback to improve both our games!