FINALLY! Don't want to know how many times I've fallen down, but finally!!!!!!

The game was really fun, very challanging, and it's so satisfying when I've finally beaten it. The eye was sooooo annoying! And do you know you could fall through the checkpoints by grappling to the eye? I raged quit once after that happened during the banana section. The eye is disturbing you when you are going for some really hard sections (looking at you quavers) is seriously disheartening, and it doesn't help with the fact that you can only disable the eye for, what, 10 seconds? Come on. Anyway, congrats on making such a rage game. Well done.
Other things I like:
- The game looks gorgeous with consistent artstyle and feel
- Grappable objects getting weirder and weirder further into the game
- Really strong effect when grappling onto the eye
- Super good-looking itch page
Suggestions:
- What I hated the most with the game (more than the eye) is that the camera centres on the player character. It leaves way too little room for grappling with the new items, and I can't count how many times the (x) button for exiting full screen pops up when I move the mouse toward the very top of the screen, trying to grapple with stuff. For this game to be played comfortably, I think the player character should be at around 75% downward to the bottom, if not lower
- The swinging mechanic is really strange to control and would need some tweaking. I don't think it even responds to my input correctly half of the time
- The moving and shooting frequency of the eye probably needs some tuning as well
- The checkpoint area should be safe no matter what. The game is hard enough already
Anyway, well done on making the game, and for spending my last 30 minutes trying to beat this